package  
{
	import org.flixel.FlxSprite;
	
	/**
	 * ...
	 * @author 
	 */
	public class ColoredSprite extends FlxSprite
	{
		public var gameplayColor:Color;
		
		public function ColoredSprite(X:Number=0,Y:Number=0,SimpleGraphic:Class=null) 
		{
			gameplayColor = new Color();
			super(X,Y,SimpleGraphic);
		}
		
	}

}